


That's right - Etrian Odyssey doesn't keep a map for you, at least not in any but the most basic of senses. Of course, the labyrinth is mostly unexplored, and none have survived to map its depths, so it is up to your party to do so. The dungeon is home to a number of materials that can only be found within, such as rare minerals or useful plants. Deadly monsters are just waiting for weak heroes to wander by for their evening meals, and these same monsters are the source of many raw materials, such as pelts, claws and bone, which are used by the townspeople to create items. Naturally, the dungeon offers countless dangers and benefits to those who adventure into it. Reaching the bottom layer is a quest seemingly thought impossible, and it is exactly what your guild has set out to do. The dungeon itself has never been fully explored, and countless adventurers have met unpleasant ends in its depths. Once your new team has been created, you can begin to venture into the Yggdrasil Labyrinth, which is divided into stratum, each going deeper and deeper into the mysterious maze. Creating a character in Etrian Odyssey requires a bit more effort than those found in other games, as simply picking abilities willy-nilly is going to make your life a lot harder. It can also be useful to keep two different units of the same class, such as a Protector built for healing and another built for tanking. When searching for rare items, for example, Alchemists and Survivalists are more useful, whereas defeating powerful foes is more the territory of Landsknechts and Protectors. Rather surprisingly, each class has its own uses, so sticking with a basic team of five is not always the most effective method. Survivalists are weak combatants but have a number of skills that are of use in exploring the dungeon. Protectors are tanks, capable of soaking damage and healing wounds, as well as dishing out damage but focus mostly on defensive and support skills. Alchemists, for example, are the game's spell casters, and they have a limited supply of heavy-hitting attacks but are otherwise rather limited. Each of the nine character classes has its own strengths and weaknesses. The very first thing you're going to do in Etrian Odyssey is create a guild, which will be the home to your group of up to 20 adventurers. What it does have, however, is all the fun and enjoyment of traveling through an uncharted dungeon with characters you created yourself, and you're never quite sure what the next step will bring. It doesn't have a particularly epic plot, fantastic deep characters, religious symbolism, an innovative battle system or fantastic graphics.

From the creators of Trauma Center: Under the Knife comes a dungeon-crawling RPG in the vein of Ultima or Wizardry. Have you ever played a tabletop game of Dungeons and Dragons? Have you ever sat down with a bunch of friends, rolled up some dwarves and paladins and explored a massive dungeon, marking every step on graph paper along the way? If so, Etrian Odyssey may be for you.
